This research draws from three distinct lines of research on the link between emotions and intergroup bias as springboard to integrative, new hypotheses. Leupeptin datasheet Past research suggests that emotions extrinsic to the outgroup (or "incidental"), and intrinsic to the outgroup (or "integral"), produce valence-congruent effects on intergroup bias when relevant or "applicable" to the outgroup (e.g., incidental/integral anger and ethnic outgroups). These emotions produce valence incongruent effects when irrelevant or "non-applicable" to the outgroup (e.g., incidental/integral sadness and happiness, and ethnic outgroups). Internally valid and ecologically sound tests of these contrasting effects are missing; hence we examined them experimentally in meaningful settings of interethnic contact. To this end, we hybridized established research paradigms in mood and intergroup contact research; this approach enabled us to use same materials and induction methods to instigate incidental and integral emotions in a single research deed) heuristic processing. Because of the improved methodology, these effects can be regarded as genuine and not the byproduct of methodological artifacts. This theory-driven and empirically sound analysis of the interplay between emotion source, emotion applicability and subjective agency in intergroup contact can increase the precision of emotion-based bias reduction strategies by deepening understanding of the emotion conditions that lead to intergroup bias attenuation vs. exacerbation.Positive emotions are linked to numerous benefits, but not everyone appreciates the same kinds of positive emotional experiences. We examine how distinct positive emotions are perceived and whether individuals' perceptions are linked to how societies evaluate those emotions. Participants from Hong Kong and Netherlands rated 23 positive emotions based on their individual perceptions (positivity, arousal, and socially engaging) and societal evaluations (appropriate, valued, and approved of). We found that (1) there were cultural differences in judgments about all six aspects of positive emotions; (2) positivity, arousal, and social engagement predicted emotions being positively regarded at the societal level in both cultures; and (3) that positivity mattered more for the Dutch participants, although arousal and social engagement mattered more in Hong Kong for societal evaluations. These findings provide a granular map of the perception and evaluation of distinct positive emotions in two cultures and highlight the role of cultures in the understanding how positive emotions are perceived and evaluated.In the Origin of the work of art, Heidegger claimed that the work of art opens to us the truth of Being, the opening of the world. Two problematics arise from this. First, his idea of "world-disclosure" evoked a sense of everydayness (which captures, for me, the idea of credulism in perception). Second, the senses of truth, Being, and world are metaphysically condensed. Hence the question how then could the "truth of Being" or the "world" that artworks reveal be experienced? Among other ways (mimesis, imagination, perception, etc.) by which artworks are experienced, I choose to examine perception since it confirms this idea of everydayness. The questions that confront us to this effect are can perception lead us into, to encounter, this world opened by artworks? Does the nervous/visual system suffice to enter into that world in which the artist invites us? This is where Richir becomes important. In response to the first problem, he shows that the "perception" (experience) of artworks is beyond mere everydayneaningful.The present study develops an artificial agent that plays the iterative chicken game based on a computational model that describes human behavior in competitive social interactions in terms of fairness. The computational model we adopted in this study, named as the self-concept fairness model, decides the agent's action according to the evaluation of fairness of both opponent and self. We implemented the artificial agent in a computer program with a set of parameters adjustable by researchers. These parameters allow researchers to determine the extent to which the agent behaves aggressively or cooperatively. To demonstrate the use of the proposed method for the investigation of human behavior, we performed an experiment in which human participants played the iterative chicken game against the artificial agent. Participants were divided into two groups, each being informed to play with either a person or the computer. The behavioral analysis results showed that the proposed method can induce changes in the behavioral pattern of human players by changing the agent's behavioral pattern. Also, we found that participants tended to be more sensitive to fairness when they played with a human opponent than with a computer opponent. These results support that the artificial agent developed in this study will be useful to investigate human behavior in competitive social interactions.Disgust is one of the basic emotions and is part of the behavioral immune system, which evolutionarily protects humans from toxic substances as well as from contamination threats by outgroup members. Previous works reveal that disgust not only activates humans' defense against potential individual and collective threats, but also leads to severe moral judgments, negative intergroup attitudes, and even conservative political orientations. As is already known, nationalism is an ideology that features both negative feelings toward outgroups and beliefs about native superiority or privileges. Evidence from previous studies suggests that disgust is related to nationalism's several components but lacks direct research on nationalism and disgust. The current study examines the relationship between disgust and nationalism in China at both individual and regional levels. In study 1, participants temporally induced disgust (vs. control) increasing the adoption of nationalism. In Study 2, we analyzed covariation in disgust expression in the Chinese micro-blog Weibo and the nationalism index as part of an online large-scale political survey http//zuobiao.me/ at the province level across Mainland China. The results show that online expression of disgust positively predicts nationalistic orientation at the regional level. Finally, we discuss how the findings shed light on research concerning online emotion expression and potential future directions.