Counter Strike New Revealed After weeks of rumors Valve has finally announced Counter Strike new It's an update to CSGO that will bring the game onto the Source 2 engine and make some major visual changes It also brings sub-tick server updates as well as smoke grenades that respond to It's made many armchair gamers crazy however, it appears to be an upgrade for the average player Smokes Counter Strike New is getting an overhaul that will completely change the way smokes are used in the game The changes are being described as responsive smokes and are a huge game changer Smokes will expand to fill up spaces naturally and move around objects on the map They will also respond to the lighting in the game, which will make them look better and more realistic Smokes will also interact with gameplay events This will create new tactical opportunities Bullets, for instance will push smoke in order to temporarily clear sightlines Hex grenade blasts will also disperse smoke occlusion Smokes will now be more dynamic in the game Smokes in previous versions were a fixed object that had a limited scope of movement and blocking However, the new smokes will now grow to fill the space they are in and will take up more of the player's view when they are in the area This is a major upgrade that will make the game dynamic and will give both sides the same visibility Additionally smokes are now able to react to the surroundings weapons, lighting, and environment in the world This will make the smoke feel more real and allow players to utilize it in various ways to gain an advantage over their opponents This is especially beneficial in the chaotic 5v5 matches that are likely to occur on every map Smokes won't be one-way, which was a significant issue in CSGO and allowed players to see their opponent's location from behind the smoke Twistzz, a popular CSGO professional, says the new system is an enormous improvement for competitive CS2 and makes it more fair for both teams Other minor changes include adjusting the position of smoke particles to prevent seeing through edges and changing the smoke overlay images to match their camera's position Also, the expiration of smokes was updated to be more in accordance with the visuals of how they fade on the screen Loadouts Players of CSGO can now customize their weapon choice before the start of every match The new loadout system lets players to select weapons that suit their playstyles and team's strategies The new system also adds new tactical depth to the game, because players must balance power and utility The CS GO Update includes a number other improvements and changes in addition to the new loadouts The buy menu was completely revamped The old buy wheel was replaced with a grid that can be customized to show all options for purchase simultaneously The grid has been populated with five pistols, five "mid-tier" weapons, such as submachine guns and shotguns, as well as five rifles and carbines The new system is easy to use, and will give players greater control over their weapon choice It will allow them to select the weapons which best suit their playstyle, team strategy and play around with various combinations They can also compare their loadouts to other players and see how well they stack up Many players have praised the flexibility, while some have criticized it for straying from the core essence Counter-Strike They also expressed concerns about how it could affect agents' skins and loadouts specific to the map based upon visibility In spite of these criticisms, the new loadout system will be tested in greater detail in the coming months It is possible that certain issues could be addressed in future updates, therefore it is vital to keep an eye out for further details In addition to the new CS GO features, the update also comes with Workshop Tools that can be enabled through the game's settings menu and allow community contributors to create weapons' finishes, stickers and maps In addition, the update will now live ban players who break the VAC rules during matches The latest CS GO update is scheduled to be released in the middle of summer Players can check out the full list of features and upgrades by visiting the official CS GO site Sub-Tick Updates The world of Counter-Strike is updated by the server in discrete increments of time called ticks The tiniest delay between a tick and the mouse click of a player may affect the accuracy of a shot, so Valve is working hard to make sure that CS GO is fluid and responsive A new video highlights the biggest improvements to the game, which is also known as sub tick updates Instead of a 64-tick-update every millisecond, CSGO is now able to use sub-ticks, or as Valve calls them, "micro ticks", to communicate with servers Each of these tiny intervals of time will be recorded by the client, and then transmitted to the server, which will then transmit the updated game state back to players The servers will know exactly when you fired a shot, jumped, or peeked The video does not go over everything However, it does explain that every piece of data sent by the client is accompanied by a time stamp and that the server will gather all the information in chronological order from all players before sending it back According to the video it is believed that a CS GO server will now be able to send up to twice as much information as a 64-tick server This means that even when the tick rate of the game increased to 128 Hz, the game will still be able to handle your commands instantly Micro-tick updates also decrease the time it takes to input by making sure that the server reacts to your actions without any glitches or delays Valve's technical enhancements to the game are only the beginning Valve is using particles and smoke that are dynamic to enhance the way smoke interacts with the environment It's also updating all maps with high-resolution lighting, textures, and models Source 2 tools and features will be used to upgrade all CS cosmetics and weapons Maps The next update for Counter Strike New brings new maps and a few classics with facelifts The updates are currently being tested in an unspecified beta The first set of maps includes upgrade and touchstone maps that will see no major changes to gameplay, while others have been completely renovated or redesigned using the new Source 2 tools Overpass is one of these maps that was reworked in order to take advantage the new engine's unified lighting system The underpass of the map has been flooded with daylight which makes the area more spacious and less congested Smoke grenades have expanded dynamically in order to fill spaces and interact with light Another map that's been overhauled is Italy, which has received major changes to texture, lighting and structure The new version is also more balanced than the predecessor, which was heavily CT-sided Fans can expect more classics, including Aztec and Militia, to be revamped in the future http//wwwstestycedutw/xoops/modules/profile/userinfophpuid=1560599 will not be added to the competitive map pool, even though they are still playable The exception is Train, which has been pulled out of Active Duty and will continue to be played in tournaments Valve hasn't confirmed yet if the other maps that were removed will be added back to the pool One of the most controversial updates is one that was created by Helsingin Sanomat, Finland's national newspaper The newspaper has been open in its criticism of Russia's actions against Ukraine This map is based off of the conflict-ravaged Donetsk The map is titled de_voyna and features a number of references to the war In the near future the developer will be releasing a collection of Source 2 tools for community map makers to use in their own creations This will include features like improved lighting and character reading, as well as physically-based rendering that produces realistic materials and textures It will also help in the implementation of real-world items, such as doors and windows The update is set to release sometime this summer