Counter Strike New Revealed After months of rumors, Valve has finally announced Counter Strike new http//wwwannunciogratisnet/author/riddlesign9 's a major update to CSGO which will bring it onto the Source 2 engine It also introduces responsive smoke grenades as well as sub-tick updates for servers It's got a lot of casual gamers going wild but it looks like an incredible improvement for the average player Smokes Counter Strike New is getting an update that will completely change the method of using smokes in the game The new changes are being referred to as responsive smokes and will be a significant game changer Smokes will expand to fill in areas and move around objects on the map They will also respond to the lighting of the games, making them look more realistic In addition to these new features, smokes will be capable of interfacing with events in the game, which will open up new tactical possibilities For example, bullets will push smoke to briefly clear sightlines and explosions from hex grenades will disperse smoke occlusion Smokes will be more dynamic in the game Smokes in previous versions were a fixed-shaped object that had a restricted ability to move and blocking The new smokes will now grow to take up the space they're in and take up more of the player's view when they are in it This is a major improvement that will make the game more dynamic and provide both teams with the same view In addition to this, smokes will now react to the environment weapons, lighting, and environment in the world This will make smoke more realistic and give players to use it to gain an edge over their opponents This will especially be beneficial during the chaotic 5v5 battles that are sure to happen on every map Smokes are no longer one-way This was a major problem in CSGO, since it allowed players to see the location of their opponent behind the smoke Twistzz, a popular CSGO pro, says that the new system is an enormous improvement for competitive CS2 and will make it more fair for both teams Other minor enhancements include adjusting the vertical position of smoke particles to reduce seeing through edges and changing the smoke overlay visuals to match their camera position The expiration time of smokes was updated to match the visuals displayed on screen Loadouts The CSGO players are now able to customize their weapon choices prior to the start of each match The new loadout system lets players to choose weapons that fit their style of play and team's strategy The updated system also adds new tactical depth to the game as players must balance firepower and utility The CS GO Update includes several other enhancements and changes in addition to the brand new loadouts The buy menu was completely redesigned The old buy wheel was replaced by a customizable grid which shows all options for purchase all at once The grid is populated with five pistols as well as five "mid-tier weapons" such as submachine gun, shotguns and rifles The new system will be easy to use, and will give players more control over the weapon they choose It will allow them to select the weapon that best suits their style of play and team strategy the best, as well to experiment with various combinations It will also allow them to test out their abilities against other players' loadouts, and see how they compare While many players are pleased with the added flexibility, others have complained about it deviating from the essence of Counter-Strike They also expressed concerns about the impact it will have on agents' skins and loadouts specific to the map that are based on visibility In spite of these criticisms the new loadout method will be tested more thoroughly in the coming months It is possible that some of these issues will be addressed in future updates, therefore it is essential to stay tuned for more details Workshop Tools are also included in the update, and can be enabled from the settings menu This allows community members to create weapon finishes and stickers, as and maps The update will also ban players who break VAC guidelines in matches The latest CS GO update is scheduled to launch later in the summer For now, players can check out the full list of features and updates by visiting the official CS GO website Sub-Tick Updates The world of Counter-Strike is constantly updated by the server in discrete intervals of time called ticks The smallest delay between a tick and the mouse click of a player may have an impact on the accuracy of a shot, and Valve is doing its best to make sure that CS GO feels responsive and smooth A new video shows one of the game's most significant under-the-hood enhancements, also known as sub-tick updates Rather than an update of 64 ticks every millisecond, CS GO will now be able to utilize sub-ticks or as Valve calls them, "micro-ticks" to communicate with the server Each of these small increments of time will be recorded by the client and sent to the server, which then transmit the updated game state back to players The servers will know when you fired a shot or jumped or peeked The video does not provide all the information However, it does explain that every piece of data sent by the client is accompanied by a time stamp and that the server collects all the data in chronological order from all players before sending it back According to the video a CS GO will be able send twice as much information as a 64-tick CS GO This means that even if the game's tick speed goes up to 128 Hz, it will still be able to handle your commands instantly and continuously It's not just about increasing the tick rate also, the micro-tick updates will also reduce input lag and latency by ensuring that the server is responding to your actions without delays or glitches Valve's technical improvements to the game are just the beginning The company is implementing dynamic smoke and particle systems to improve how smoke interacts with the environment and is also updating all maps with high-resolution textures, lighting, and models All CS GO cosmetics and weapons will be updated with Source 2 tools and features Maps The upcoming update for Counter Strike New will bring new maps to the game as well as a few classics that are being given facelifts The updates are currently being tested in an unspecified beta The first set of maps includes upgrade and touchstone maps that will see no major changes to gameplay, whereas others have been completely rebuilt or overhauled with the new Source 2 tools Among these, Overpass was redesigned to make use of the engine's new unified lighting system The map's eerie underground has been filled with daylight, making it more spacious and less congested Smoke grenades are now expanding dynamically to fill spaces, and interact with the light Italy is another map that has been revamped Its texture, lighting and structure have all been greatly improved The new version has a more balanced feel as opposed to its predecessor, which was heavily CT focused Fans can expect a few more classics, including Aztec and Militia, to be revamped in the future Although many of these maps remain accessible in other modes, they're no longer added to the competitive map pool The exception is Train, which has been pulled out of Active Duty and will continue to be played in tournaments Valve hasn't confirmed yet if the other maps that were removed will be returned to the pool Helsingin Sanomat is the national newspaper of Finland The newspaper's latest update has been deemed controversial The newspaper has been active in its critique of Russia's actions in Ukraine The map is based on war-torn Donetsk The map is titled de_voyna and contains a range of references to the war The developer will release a set Source 2 Tools for map makers in the near future This will include features such as improved lighting and reading of characters, as well as physical-based rendering systems that creates realistic materials and textures It will also allow for easier implementation of real-world items, such as windows and doors The update is scheduled to launch sometime in the summer